AI Insights · Timothy · October 2022
Top 5 School Games on iOS in Czech Republic: Q3 2022 Performance
Discover the performance trends of the top 5 school-themed games on iOS in the Czech Republic during Q3 2022, including download rates, revenue, and active users.
In Q3 2022, the top 5 school-themed games on iOS in the Czech Republic showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how each of these games fared during this period based on data from Sensor Tower.
Become a Queen from SUPERSONIC STUDIOS LTD saw its weekly downloads peak at 2.3K in the week of August 1, followed by a decline to 126 by the end of September. The game’s weekly revenue fluctuated, peaking at $46 in early August. Weekly active users also showed a similar trend, starting at 2.5K at the beginning of the quarter and reaching a high of 4.9K in early August before declining to 2.7K by the end of September.
Teacher Simulator from Kwalee Ltd experienced a significant drop in weekly downloads, starting at 602 and dropping to as low as 33 in mid-September, before a slight rebound to 62 by the end of the quarter. Weekly revenue was relatively stable, peaking at $45 at the beginning of the quarter and fluctuating around $40 towards the end. The number of weekly active users showed a downward trend from 936 to 146 over the quarter.
Anime High School Girl Life 3D by Muhammad Ifran maintained a steady number of weekly downloads, fluctuating between 38 and 79. The game’s weekly active users remained consistent, ranging from 600 to 651. Revenue was mostly non-existent except for a single peak of $12 at the end of September.
High School Simulator 2018 from tomoya sugikami had modest weekly downloads, ranging from 14 to 71. The game consistently had no revenue. Its weekly active users decreased from 238 to 141 throughout the quarter.
SAKURA School Simulator by Garusoft LLC saw very low download numbers, peaking at 30 in mid-July and dropping to 7 by the end of September. The game had zero revenue throughout the quarter. Weekly active users hovered around the low hundreds, ranging from 69 to 100.
For more detailed insights and data on app performance, visit Sensor Tower.